“When we started EA in 1982, our goal was to make games as big a media as visual entertainment or movies. That was how big we dreamed at the time.”
“As you grow up, you become more comfortable with your own peccadilloes, and I'm bad with people who aren't self-motivated. And now, when I see them coming, I run the other way.”
“For missionary entrepreneurs, the dream outcome is to build an 'Internet treasure' - a brand that defines a generation, proves that we are better than our parents, and becomes something we couldn't live without.”
“If you're living off credit-card advances and ramen noodles, a buyout offer might be too hard to resist. And you'll be even smarter the second time around.”
“In my world, I read resumes upside down, so I start with personal interests. So if somebody doesn't have believable, interesting interests, they're not going to work in a creative business.”
“It's very difficult for people who don't play video games to understand their power simply by watching, and it's very difficult for people who aren't close to technology to understand how rapidly it can change whatever it touches.”
“Smart people tend to enjoy thinking about a lot of things at once. I'd say entrepreneurs should be serial monogamists; do one thing at a time until you make sufficient progress and then move on.”
“The 1980s was a time of the great recession of interactive entertainment. When Atari fell in 1982, until Nintendo launched its console, video games were an outcast for five years.”
“The Internet Treasure companies tend to go public rather than get acquired, although there are clear exceptions, like Instagram, YouTube, Skype and PayPal.”
“The world of digital media is being transformed. A bunch of new businesses can be reinvented, thanks to social graphs, the mobile internet, and the new shopping habits of the young. Those are going to create a whole generation of cool new companies.”